Programmer, Artist, Designer
Flipp is a 3D puzzle game using two orthographic perspectives. Players guide Flipp Phillips through his escape from space jail. Flip between front facing and top-down cameras in order to navigate a 3D mazelike environment.
Click here to see a video displaying the game's mechanics.
Visit the game's itch.io for a mid-development download.
The Quiet of the Leaves
The Quiet of the Leaves is a 2D walking simulator. Players navigate both a forest and the protagonist's relationship with her father.
You can find my artistic contributions to the project under the Art & Animation page of this website.
To Joy and Freedom
Lead Designer, Artist
I designed, illustrated, pitched, and lead production on this board game.
4 players navigate a quilt, drawing cards and answering questions related to American slavery in an effort to reach the North Star quilt patch, thereby achieving freedom.
Designed and developed by Max Maynard, Treasure Hunt is a board game wherein players lay traps for each other while attempting to collect the most (and weirdest) treasure. I had the privilege of illustrating those bizarre valuables, all of which you can find under the Art & Animation page of this website.
In Spring 2017, I was enrolled in Richard Lemarchand's Experimental Games class.
Students were required to create a new game every 1-2 weeks, which challenged us to develop our prototyping skills.
OTHER GAMES THAT I'VE WORKED ON
art + design contribution
A Game About Street Harassment
2D Animator, Character Artist
The Commute was a person project that Lishan AZ created in Spring 2015. From her website: "The Commute is a power fantasy game about street harassment. Built around true-to-life experiences of catcalling, the game highlights the destructive nature of street harassment while inviting players to choose how to 'deal with it.'" I animated the main character, and illustrated all of her adversaries.
2D Animator, Artist, Designer
Mnemosyn is a brief walking simulator created during the 2015 Global Game Jam. I was the character animator and illustrator for the game, as well as contributing to discussions on design and narrative. You can find my ending illustrations in the Art & Animation page of this website.
3D Texturing, Character & Object Design
Vanishing Point was a USC undergraduate thesis game created during Fall 2014-Spring 2015. As a freshman, I was primarily an object and character concept artist, although as happens on student design projects, I occasionally helped with level design. I also created textures for some of the 3D objects and walls you see in the game.