Digital and analog games that I worked on during my time at USC and beyond.
The Quiet of the Leaves
The Quiet of the Leaves is a 2D walking simulator. Players navigate both a forest and the protagonist's relationship with her father.
You can find my artistic contributions to the project under the Art & Animation page of this website.
To Joy and Freedom
Lead Designer, Artist
I designed, illustrated, pitched, and lead production on this board game.
4 players navigate a quilt, drawing cards and answering questions related to American slavery in an effort to reach the North Star quilt patch, thereby achieving freedom.
Programmer, Artist, Designer
Flipp is a 3D puzzle game using two orthographic perspectives. Players guide Flipp Phillips through his escape from space jail. Flip between front facing and top-down cameras in order to navigate a 3D mazelike environment.
Click here to see a video displaying the game's mechanics.
Designed and developed by Max Maynard, Treasure Hunt is a board game wherein players lay traps for each other while attempting to collect the most (and weirdest) treasure. I had the privilege of illustrating those bizarre valuables, all of which you can find under the Art & Animation page of this website.
In Spring 2017, I was enrolled in Richard Lemarchand's Experimental Games class.
Students were required to create a new game every 1-2 weeks, which challenged us to develop our prototyping skills.
OTHER GAMES THAT I'VE WORKED ON
art + design contribution
A Game About Street Harassment
2D Animator, Character Artist
The Commute was a person project that Lishan AZ created in Spring 2015. From her website: "The Commute is a power fantasy game about street harassment. Built around true-to-life experiences of catcalling, the game highlights the destructive nature of street harassment while inviting players to choose how to 'deal with it.'" I animated the main character, and illustrated all of her adversaries.
2D Animator, Artist, Designer
Mnemosyn is a brief walking simulator created during the 2015 Global Game Jam. I was the character animator and illustrator for the game, as well as contributing to discussions on design and narrative. You can find my ending illustrations in the Art & Animation page of this website.
3D Texturing, Character & Object Design
Vanishing Point was a USC undergraduate thesis game created during Fall 2014-Spring 2015. As a freshman, I was primarily an object and character concept artist, although as happens on student design projects, I occasionally helped with level design. I also created textures for some of the 3D objects and walls you see in the game.